![]() If you have trouble accessing this folder, or there are no files within it, see the advice for non-Special Edition Skyrim (under the "Windows" heading) above this. An open world with its own lore and hand-crafted, detailed and diverse landscapes – explore deserts, heathlands, forests, jungles, mountains, and more.In Skyrim, there are several ways to take screenshots.An unconventional story with believable characters and psychological undercurrents.German and English voice acting by professional voice over artists.Multi-faceted, believable characters with own ambitions and motivations.Overhauled gameplay with classes, experience points, survival mechanics and challenging combat.An overhauled skill system with classes and new special abilities.A housing system allowing the player to design their own homes.Two "crafting classes" that utilize alchemy and enchanting for combat – use potions to shapeshift into a werewolf as the Lycantrope, use enchanting to craft spirit companions as the Phasmalist.Improved performance and stability for a smooth experience.Twelve new sidequests and two non-linear guild questlines: Work your way up the Golden Sickle, Enderal's merchants guild and infiltrate the ranks of the Rhalâta, the enigmatic cult ruling the Undercity.Reworked and improved crafting, spells, and much more.Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game).Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.Īdded fs.dll and Address Library for 1.6.342Ģ.0: CAO converted meshes, new facegens, unchanged scripts ![]() Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)ĭisabled volume manipulation in the starting scene. Flat Map Markers SSE - load before Enderal.įemale Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darknessĪdded empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2Īdded the integrated mods "Shorter Grass", "Ghost Item Bug Fix for SkyUI" and "Drunk Skinking Head Idle Fix" to the "used resources" section.įixes for female version of "Endralean Sublime Garb" cloth Optimized _00E_Theriantrophist_Alchem圜ontrol, removed obsolete code (2) Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.Add a Skyrim SE instance to Mod Organizer 2.Creation Club mods must be moved to a separate mod and disabled.This repository uses LFS to store binary files, run git lfs install before cloning it.Ĭopy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.You should now have two custom mods in MO2, with media files and Enderal itself.Clone this repository, move it to mods. Run it with skse64_loader.exe through MO2.Configure the game through Skyrim Launcher. In short, the suggested workflow looks like this: commit your assets and ESP patches into development.forward merging into master and back into development.Īll ESP patches and assets must be committed to development and its sub-branches.Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.
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